Pickleball glossary
53 pickleball terms defined — from ATP and Erne to skinny singles and the soft game. The vocabulary you need to understand open play, watch tournaments, and not get lost on a 4.0 court.
4
- 4.0
- A 4.0 player is generally considered an advanced recreational player with solid shot selection, reliable resets, and strong doubles awareness. The exact standard can vary by local scene and rating system.
5
- 5.0+
- A 5.0+ player is a high-level competitive player with advanced consistency, point construction, and pressure handling. At this level, speed, resets, and tactical discipline are all much sharper.
A
- ATP
- ATP stands for Around the Post. It is a legal shot that travels outside the net post and lands in bounds on the opponent's side.
B
- Backhand
- A backhand is a shot hit on the side of your body opposite your dominant hand orientation. Many players use it for dinks, resets, and blocks under pressure.
- Backspin
- Backspin is spin that makes the ball rotate backward in flight. It can keep slices lower and make the ball stay short after bouncing.
- Ball
- The pickleball is a perforated plastic ball used for play. Indoor and outdoor balls are built differently and do not feel the same in rallies.
- Baseline
- The baseline is the back boundary line of the court. Players serve from behind it and often start points there before moving forward.
- Banger
- A banger is a player who prefers hitting hard drives instead of building points with a soft game. The term is descriptive and sometimes mildly critical.
- Block
- A block is a compact defensive shot used to absorb pace and redirect the ball with minimal swing. It is especially useful against hard drives.
C
- Carry
- A carry is an illegal contact where the ball is caught and propelled rather than cleanly struck. Clean paddle contact should be brief and continuous.
- Court
- A standard pickleball court measures 20 feet by 44 feet. The same court size is used for both singles and doubles.
- Crosscourt
- Crosscourt means hitting diagonally across the court. Crosscourt dinks and drops often give players more margin and safer angles.
D
- Dink
- A dink is a soft shot that lands in the opponent's kitchen. It is used to control pace, create pressure, and force balls that can be attacked later.
- Double Bounce Rule
- The double bounce rule requires the serve to bounce and the return to bounce before volleys are allowed. It is also commonly called the two-bounce rule.
- Doubles
- Doubles is the four-player version of pickleball with two players on each side. It is the most common format in recreational and competitive play.
- Drive
- A drive is a firm, aggressive shot hit with pace, usually from deeper in the court. Players use drives to pressure opponents or set up weaker replies.
- Drop
- A drop is a soft shot intended to land short and low, usually in or near the kitchen. It helps a team move forward without giving opponents an easy attack.
- DUPR
- DUPR is a dynamic pickleball rating system that tracks results across many types of matches. Clubs and players use it to find more balanced games.
E
- Erne
- An Erne is an advanced volley taken near or outside the sideline beside the kitchen to attack a ball above net height. It lets a player bypass the non-volley zone without stepping into it.
F
- Fault
- A fault is any rule violation that stops the rally or ends the serve. Examples include hitting the ball out, volleying from the kitchen, or serving illegally.
- Forehand
- A forehand is a shot hit on the natural front side of your body based on your dominant hand. It is usually the first groundstroke most beginners feel comfortable with.
G
- Grip Size
- Grip size describes the thickness of a paddle handle. The right grip should feel secure without making you squeeze too hard.
H
- Half-Volley
- A half-volley is a shot taken immediately after the ball bounces. It is often used defensively when there is no time to let the ball rise.
K
- Kitchen
- Kitchen is the common name for the non-volley zone. It is the 7-foot area on each side of the net where players cannot volley the ball.
L
- Lob
- A lob is a high shot hit over an opponent to push them back. It can be offensive or defensive depending on timing and placement.
- Let
- A let is a replay situation in some informal settings, though standard rally scoring and modern rules have reduced its role. Local play customs may still use the term casually.
M
- Midcourt
- Midcourt is the transition area between the baseline and the kitchen. It is often the most difficult place to defend during a rally.
- Mixed Doubles
- Mixed doubles is a doubles format with male and female partners. It is a standard event category in many tournaments.
N
- Net
- The pickleball net is 36 inches high at the sidelines and 34 inches high in the center. Players must hit the ball over it and into the proper court area.
- Non-Volley Zone
- The non-volley zone, or NVZ, is the official name for the kitchen. Players may enter it to play a bounced ball but may not volley while touching it or its line.
O
- Open Play
- Open play is shared court time where players rotate in and out rather than reserving a court privately. It usually follows a visible queue or paddle stacking system.
P
- Paddle
- The paddle is the solid hitting surface used in pickleball. Paddle weight, shape, grip, and face feel all affect how the game plays.
- Paddle Stacking
- Paddle stacking is a common open-play rotation method where waiting players place paddles in order to claim the next game. It helps keep court access fair and visible.
- Pickle
- A pickle is a slang term for scoring zero in a game. If one team wins 11-0, the other team was pickled.
- Poach
- A poach is when a doubles player crosses over to take a ball that could have gone to the partner. It can be smart if timed well and disruptive if overused.
- Putaway
- A putaway is an attackable ball hit decisively to finish the point. Good putaways usually come after setting up a high or weak reply.
R
- Reset
- A reset is a soft defensive shot used to neutralize pace and get back into a rally. Players often use resets from transition or after a hard attack at their feet.
- Return
- The return is the shot hit back after the serve. Deep returns are especially valuable because they buy time to move up to the kitchen.
- Rally
- A rally is the exchange of shots after the serve until a fault ends the point. Longer rallies often depend on control and positioning more than power.
S
- Serve
- The serve starts each point and must be struck underhand according to the rules. It is usually hit diagonally into the opposite service court.
- Side-Out
- A side-out happens when the serving team loses the serve and it passes to the opponents. In traditional doubles scoring, only the serving team can score points.
- Sideline
- The sideline is the boundary line running lengthwise along each side of the court. Shots landing outside it are out.
- Singles
- Singles is the two-player version of pickleball with one player on each side. It requires more court coverage and often rewards movement and passing shots.
- Skinny Singles
- Skinny singles is a practice format using only half the court, usually diagonally or straight ahead depending on the variation. It is popular for drilling movement and control.
- Soft Game
- Soft game refers to controlled touch shots such as dinks, drops, and resets. It is essential for higher-level doubles play.
- Spin
- Spin is the rotation placed on the ball during contact. Topspin, backspin, and sidespin can all change bounce and flight path.
- Stacking
- Stacking is a doubles positioning strategy that lets partners stay on preferred sides after the serve or return. It can create tactical advantages but requires communication.
T
- Third-Shot Drop
- The third-shot drop is a soft shot hit by the serving team on the third contact to land low in the kitchen. It is one of the most important shots in doubles strategy.
- Topspin
- Topspin is forward ball rotation that helps shots dip and jump after the bounce. It can make drives and rolls more aggressive while still staying in bounds.
- Transition Zone
- The transition zone is the area between the baseline and the kitchen, often called no man's land. Players try to move through it quickly and under control.
- Two-Bounce Rule
- The two-bounce rule means the serve must bounce and the return must bounce before either team can volley. It prevents servers from rushing the net immediately.
U
- UTPR
- UTPR is the USA Pickleball Tournament Player Rating. It is based mainly on sanctioned tournament results and often separates singles, doubles, and mixed ratings.
V
- Volley
- A volley is a shot hit out of the air before the ball bounces. Volleys are legal everywhere except when a player is in or touching the non-volley zone.